Dungeon Explorer
A downloadable game
A Homework where I experimented with shortest-path algorithms like A* and Dijkstra, as well as, some steering behaviors like pursuit/evade and wandering.
Key Mapping:
Mouse Left Click: Move to a given location
Mouse Right Click: Use Sword (Area Effect)
Credits:
Sample code by Leonard D. Brown, University of Arizona. This program was developed for educational purposes only. Media assets contained within this program may not be redistributed without written permission of authors.
Licensed media assets were used from the following sources:
Status | Prototype |
Author | NopeDotexe |
Tags | Point & Click, Short, Singleplayer, Unity |
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Dungeon Explorer 48 MB
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